Showing posts with label just for fun. Show all posts
Showing posts with label just for fun. Show all posts

Thursday, July 7, 2011

Beyond Monopoly at the Library

Today I had the opportunity to do a board games program at my local library (Green Township, for you locals). I'd like to thank the staff, and especially Natalie Fields, for smooth and flawless logistical support! I also need to thank my brother-in-law, Aaron and two of my daughters for their help teaching all the games. We had around twelve tweens/teens/parents for this two-hour event (called Beyond Monopoly: An Introduction to Eurogames). As you can see from the pictures, everyone had a blast.

 This was my first group. We played 7 Wonders twice, and the girl in the red won both times (and I was playing in the second game)! They loved it!

 These girls had just finished a spirited game of Carcassonne. They really got into it.

 Aaron led a game of Revolution!, losing pretty badly to one of the little girls pictured (he did come in second, but I couldn't resist the dig)! This game was also a big hit.

 My group then moved on to The Settlers of Catan. They caught on almost immediately and just ate it up. While they didn't quite finish this one, they all said they really enjoyed it.

 Another group formed to tackle Forbidden Island. Amazon currently has this for 13.00--what a steal! This game also didn't get finished, which was probably good. Things were not looking good for our intrepid explorers!

Finally, Isabel got in quite a few plays of her Tiger Stripes game. She even made a sale to one of the librarians! BTW, Isabel is now officially past the break-even point and into the black! Sweet success!

We just had an amazing time introducing these wonderful games to a very enthusiastic group of library patrons. Perhaps more of these opportunities will show up in the future . . . For those interested, here are a few more fantastic games we didn't get a chance to try: Tobago, Dominion, Pandemic & Ticket to Ride.

Friday, February 4, 2011

The Original Prototype

Here is a picture of Isabel's original Tiger Stripes prototype. Quite a lot of it carried over into the final version. Click to get an enlarged version.

Tuesday, January 18, 2011

Revolution: The German Version


Steve Jackson Games sent me a copy of the German version of Revolution! (by Pegasus Spiele) today. So the girls and I took it for a test run tonight. As you can see, not all of us are quite paying attention! I am very pleased with the quality of the components and the artwork is growing on me. Not being able to read (much) German was not a hindrance to playing because of the well-thought-out symbols. Nicely done!

Friday, December 24, 2010

Merry Christmas!

Tonight (Christmas Eve) I'm going to try to play one of my prototypes and either Tobago or Pandemic. Tomorrow will probably include Dominion and whatever Santa brings. What are you playing this holiday season?

Friday, October 8, 2010

Prosperity Has Arrived!

UPS delivered my pre-ordered copy of Dominion: Prosperity from Coolstuffinc today. I just finished cramming all the cards from all five sets into the new box (the old one is falling apart) separated by my custom dividers. They all fit! I managed to get in three games with my daughter. We went through every card during the course of the games. I've been really pumped about this expansion, and so far it's meeting/exceeding the hype. Several of the 25 all-new Kingdom cards are just beefier versions of old cards, but many are quite unique, usually affecting the buy phase.

Using an Expand to upgrade a Province into a Colony (10 VP, 11 Cost) is nice. The feeling of buying a Platinum (5 Coin, 9 Cost) instead of a Province in exhilarating! And using King's Court with Pirate Ship for three attacks is amazing! I can't wait to discover the crazy hidden interactions that always lurk just around the corner. I realized why Dominion is my favorite game: it's really about 1,000 games in one box. As far as I'm concerned, Donald X. can keep 'em coming!

Tuesday, September 28, 2010

Fascinating Doctoral Thesis on Eurogames

Picked up this link on Twitter today. Stewart Woods has put together an impressive and very readable thesis on the history of eurogames and looks into the effect of the play environment on the play experience. I'm only on page 92 (of over 300), and I've already learned far more about the industry than I've found in any other source. You may think you know about eurogames, but you could probably stand to learn a lot more!

Saturday, August 7, 2010

GenCon 2010

Here are a few pictures and some commentary from my whirlwind trip to GenCon Friday:

This is the Steve Jackson Games booth. They also had a prominent display in the main board gaming area. Nice.

My job was to demo Revolution: The Palace. Many people were surprised to learn that this was my first time playing the official version. I've played my own versions many times, but not the official one. I found it to be an amazing experience! The SJG guys really did a nice job on the expansion--it works well with 4-6 players and takes the game to a new level.

Here's Paul teaching the game to some guys. You can just see Randy in his too-cool jacket at the left. Fun fact: He's the only person to have played Revolution! more times than me!

Here's the door I couldn't get into. Then the SJG folks brought me my badge and all was well.

The FF guys were there en mass, walking around in their blue shirts like they owned the place--which they pretty much did.

The ubiquitous shot of a guy in a kilt buying 20-sided dice--no con is complete without it! And here are some other cool and/or geeky pictures I took:



I also got a chance to touch base with several of the people who are currently considering my prototypes. Looks like everything is still in play. And I got to do some playtesting with Minion Games--that one is nearing the finish line! Thanks to everybody who came by the booth and said nice things about my game. It was a blast!

Thursday, November 12, 2009

Meeting Yehuda

I meet board game designer and blogger Yehuda Berlinger tonight. We shared some interesting vegetarian Indian cuisine as well as much game-related discussion. We have a few acquaintances in common: David Miller (who helps him run Purple Pawn) and Jackson Pope (who publishes his game called It's Alive!). Check out his Jerusalem Gaming blog and account of our meeting.

Wednesday, October 21, 2009

Welcome Google Image Searchers!

I checked my stats today and noticed that HUNDREDS of people visited my blog in the last few days because of a Google image search. The coveted image? Wil Wheaton of Star Trek. That's right--if you're looking for ONE picture of this fine actor, you've come to the right place!

While you're here, how about checking out Revolution!? You just searched for Wil Wheaton, so I know you're a geek--and geeks love my new board game (Wil sure does)! BTW, if you're not a geek, my sincerest apologies (just between us, Revolution! is really more for cool people anyway).

Anyway, thanks for stopping by and artificially inflating my blog hits!

Monday, October 5, 2009

Wil Wheaton Mentions Revolution!

Wil Wheaton, of Star Trek fame, mentioned his upcoming trip to RinCon in Tucson, AZ, where he looks forward to playing Revolution!, among a few other games. I am currently experiencing a level of geekiness beyond all imagination. Now if I can just get Worf to try it out . . . I'm sure he would say something like, "MajQa'!"

Monday, August 17, 2009

Some Nice Pictures

I just stumbled onto a blog called Geek Game Night. I have added them to my blog roll. They have some amazing pictures over there as well as a nice, in-depth session report of Revolution. You should definitely check them out! Here is one more of their pictures:

Thursday, April 30, 2009

Back From London

My wife and I just returned from London where we celebrated our tenth wedding anniversary. I also managed to meet up with Jackson Pope and play a little Sumeria! I found him to be a kindred spirit, and I really enjoyed the game. Sumeria, like all great games, forces you to think in a number of directions all at once. The art is beautiful and the production values are excellent. Be on the lookout for this new Reiver Games title at your FLGS soon!

P.S. - I also highly recommend the steak & ale pie!

Sunday, April 19, 2009

Spring Gathering 2009

For those not in the know, Greg Smorey hosts an annual event for the Axis & Allies faithful. The Gathering is held in Cincinnati, but people come from all over to attend (one as far as Las Vegas). The new Anniversary Edition of A&A (known to cool people as AA50) got a lot of time at the table this year. Unfortunately, it looks like it might end up being too long of a game for regular tournament play (we'll see what the NEW new version looks like when it comes out this fall).

I had to come by myself this time, but my old buddy Tom J. volunteered to partner up. We faced off against veteran opponents Geoff and Steve. We gave them the Allies and five IPCs for the bid. Things went downhill for them from the start. The dice gods were not cooperative. Germany came at Russia with everything. The Allies chose to ignore Japan, to their ultimate peril. I was able to expand the co-prosperity sphere to a substantial size.

But things were not so easy. Five allied bombers reduced Germany to a crawl. Their invasion forces took up permanent residence in Paris. We lost the Luftwaffe in a successful, but ill-planned, naval operation. We were forced to retreat from Caucasus. Not good. Then . . . Germany and Italy held on. An Allied attack on Italy was just barely thwarted. Meanwhile, Japan started pushing massive numbers of tanks into Persia and India for the push north. After seven brutal hours, the Allies conceded their defeat.

Thanks for the game, guys! And props to Greg for another great SG event! Hope to see you all at Origins.

Tuesday, March 24, 2009

Amazing Article: Monopoly Killer

This Wired article is about Settlers of Catan, but it is jam-packed with information about Euro-games. I knew something big was happening when I saw Catan at Toys-R-Us last December. This article confirms it--Euro-games are on the way up in America. There is a very high tide heading our way--just the sort of thing to lift some of the smaller boats (e.g., Revolution!) as well.

BTW - this article also justifies my family's long-standing Monopoly rule about properties going up for auction if a player chooses not to buy it. Apparently, it cuts the play time in half.

(H/T - Purple Pawn)

Monday, February 23, 2009

Candyland Birthday

Yesterday we celebrated our youngest daughter's second birthday with the help of this amazing Candyland cake (compliments of a friend). I wouldn't have thought to mention this on my game blog, but a recent post on BGN convinced me. I've never heard of anyone applying quantum mechanics to a discussion of this simple child's game before, but there's a first for everything! Here's a snippet:

The astute reader will see where this is headed. Candyland
is an entirely predetermined game from the onset. Assuming no extra shuffles are necessary, perhaps by using three decks in the initial shuffle, once you pull that first card there is nothing you can do to change things. Your fate is sealed – you just don’t know where it will lead. This set-up differs from a game in which one rolls dice or shuffles cards several times during play, effects which subject players to completely random effects as the game progresses.

So now we see the confusion: How can the most random game possible also be the least random game possible?

A potential answer, perhaps, lies in quantum mechanics, specifically in the infamous Schroedinger’s cat analogy. For the uninitiated, here is the analogy: A cat exists with a cyanide capsule inside a sealed box. Every second the cat remains in there, there is a certain probability (p) the capsule will open, killing the cat instantly. When you open the box, will you find a dead cat or an alive cat? Was the cat dead or alive before you opened the box? The obvious answer upon opening the box is that there is a certain probability (P) that the cat has died in the given time, and a certain probability (1 – P) that the cat is still alive. Once you open the safe, you know for certain one way or another, an action called “collapsing the wavefunction” (for reasons I won’t get into here).

The interesting part comes from the state of the cat before opening the box. While no observers are around, the cat is said to be both dead and alive at the same time. This is, of course, a silly result, and it is often refuted with an easy claim that the quantum universe does not apply to a macroscopic one. (Half of all quantum effects cancel out once you are dealing with just two particles; a single mole is composed of 10^23 atoms, hence the cat is never both dead and alive.) But at the quantum level, this sort of thing does happen, this situation does exist.

The question here: Can we consider a theoretical random color spectrum with a given probability of turning up each turn as not macroscopic in nature and therefore applicable to quantum effects? Or is each card a macroscopic entity, with the information imprinted upon it being dependent upon the card itself, thereby leading to a nullification of any and all quantum effects? Is any possible quantum effect here largely canceled due to the number of cards necessary to play a complete game?

Wow, wasn't that fun? Now for some real fun. Here are my house rules for making Candyland a truly enjoyable family (not just little kid) experience:

Instead of using the deck of cards to move, deal out five card to each player and play from this hand of cards. If you play a red, move to the next red and so on. You may also choose to skip your turn and play a card on someone else, causing them to move backwards to the indicated color (or character). Now you have more decisions to make, instead of just the one (should I waste my time by playing this silly game or not?). Enjoy!