The time has come once again. Time to thin the herd. Here are some games I currently have up on eBay (for the next seven days, at least):
Hawaii - This is a really nice game with lots of great components and art. I enjoyed the first several plays. I really wanted to like this game, but something twisty happens with the strategy that I just rubs me the wrong way. I end up feeling like I'm moving little bits around to no purpose. No doubt, many people absolutely love this game--I'm just not one of them.
D-Day Dice - This one was the "big" Kickstarter blockbuster back in the day. They hit over $100K! I feel like Dr. Evil asking for "One MILLION Dollars." It arrived to my house in a giant box. And it was pretty fun (see my review) and clever, pushing dice games to the next level. I felt like part of something big. Then I just stopped wanting to play it. The final straw was when my Dad (a big D-Day buff) didn't care for it. I guess I don't either. Maybe it's right for you!
Surf's Up Dude - I got this one "free" at the Origins Board Room (only $20 to get in). The girls liked the playful surfing theme, but there's just not enough there to keep me coming back. If you're looking for a simple, light family game, this may be right up your alley. Fun fact: The publisher and artist for this game are the same people doing Family Vacation.
Kingsburg - This is probably an innovative game--nice use of dice for claiming resource locations. My girls (and even my wife) really enjoyed it (I've had this game for years). I just never quite figured out what the big fuss was all about. It's probably a little better with some of the expansions and add-ons now available. You should at least give it a shot if you haven't already.
Citadels - I was intrigued by this game, as several people said Revolution! reminded them of this game a little. It sounded like a nice friendly card game my family would enjoy. Turns out, it's got a lot of semi-random backstabbing (okay, I see the resemblance!), something my kids don't like without some serious mitigation. Your group might be different.
So there you have it. Click on any of the names above to see the eBay auction. Happy bidding!
Saturday, October 27, 2012
Monday, October 8, 2012
Play Courtier Lite Free!
With Essen quickly approaching, AEG just released a sneak preview of my new game, Courtier, part of the Tempest series (actally #1 in that series . . .). Anyway, it's a lite version available for print-and-play. It contains something like just over half of the content of the full game, but it looks to be enough to help you get a feel for the game. Still on the fence? Well, try it out for yourself!
September was a crazy month. While I did manage to get some good design work in (I made an entire card game from scratch), I had no time of blogging about it. To make up for it, I'll offer you a quick look at some unfinished art from my upcoming Family Vacation. Progress is finally being made!
Finally, if you've read this far, you deserve to see one more little tidbit--more of a rumor really. Keep your fingers crossed for more news on this front . . .
Saturday, August 25, 2012
Dominion Box Covered
As I mentioned in my last post (Making a Box for Dominion), my wife suggested that I use her Mod Podge and the labels from my leftover Dominion boxes to decorate the large box I constructed. Tonight, I did just that.
Wednesday, August 22, 2012
Making a Box for Dominion
Dominion is pretty much my favorite game. With the release of Prosperity I began to store all the cards in one box. Then came Hinterlands and, most recently the seventh expansion, Dark Ages. With the series winding down (only one expansion to go?), this was the time to build a new, more durable box. The following is a tutorial for building your own version.
Saturday, August 18, 2012
GenCon 2012 Lightning Trip
GenCon 2012 went very quickly for me this year. I was only able to make it for Thursday. Even so, I had a nice time and got several items checked off my to-do list. As you can see in the picture above, the place was PACKED. I'm guessing even more people came for Friday and Saturday. Everyone I talked to said sales were doing very well.
I spent the morning chatting with the AEG folks and pitching a new game to them. I would say it went pretty well, but we'll have to see how it turns out later. I understand that a few copies of Courtier got played at the big shindig Friday night.
Next, I tried to buy 7 Wonders: Cities, but the 200 (!) copies had gone in a matter of minutes after the doors opened. I did buy a copy of Dominion: Dark Ages, which was in adequate supply. So far, I've managed to play four games of this--I like the new cards! Lots of room to explore.
FFG had Star Wars out the wazoo this year. I snapped a pic of their surface of the Death Star setup for X-Wing/Tie Fighter game. Looks pretty snazzy. And, of course, lots of Star Wars costumes:
Some balloon artists decided to make a dragon during the con this year. Wow.
I'm not sure what game this is, but what a setup!
Kingdom of Solomon had a pretty low profile at the show. James didn't get a booth, but he did demos in the gaming hall. Hope we sold a few of these . . .
Later in the day, I shuffled around behind Dan from Game Salute as we searched for card sleeves to complete a playable prototype of the upcoming Skyway Robbery (more about this in the weeks to come). We cut the cards and chatted about future plans. I got to demo this once for some friends--it's really starting to come together.
I got to see the Steve Jackson Games people for a few minutes. Andrew Hackard has become quite the celebrity these days, doing a big signing at the booth. Once Ogre clears the docket, perhaps there will be a bit of focus to spare on Revolution!-related products. I've been mentioning this possibility to lots of people in the hopes of creating a groundswell of demand. We'll see . . .
I took a nice break in the afternoon for an early dinner with the couple who backed KoS on Kickstarter at the top level last year. It was great hanging out with them again!
After a few more demos, handshaking and chatting, I headed back to Cincinnati, arriving home about midnight. All in all, it was a worthwhile trip.
Friday, August 10, 2012
Preparing for GenCon 2012
GenCon 2012 will be here in less than a week! Unfortunately, I will only be able to attend the show on Thursday--busy times at the house of duBarry. Even so, I am looking forward to cramming in as much as possible into that short time. Here are my plans:
1. Try to find copies of Dominion: Dark Ages and 7 Wonders: Cities to purchase. I've been very stoked reading the new card previews by DXV the last few days.
2. Check in with AEG and help out with demoing. They were kind enough to spring for my badge this year, so I hope I can be of enough service to justify the expense. I will be bringing my copy of Courtier, so maybe I can provide some sneak peeks. Also, I have a new game to pitch them . . .
3. Spend some time at the Game Salute booth. My latest game, called Skyway Robbery, should have a nice new prototype for us to begin playtesting seriously. Maybe you can try it out!
4. Catch up with Steve Jackson Games and Minion Games. I'm still pushing SJG to get working on the next bit of Revolution! content. Feel free toask them about it demand this new content.
5. See some old friends, shoot the breeze and enjoy the day.
6. Finish up by finding the Unpub area and get in a game of Courtier, Skyway Robbery and/or Family Vacation. This area may not be fully operational until Friday, but I'm guessing someone will be around. If there is no blue noodle, I'll just try to hang out with the rest of the Game Salute people.
So that's just about everything. That sounds like a lot to do in one day. I'll let you know how successful I was after the show. Two more bits of news:
The Cardboard Jungle podcast released an episode today featuring AEG games and designers . . . and me! I haven't quite figured out how to actually download it, but you can listen to it online.
Also, MeepleTown posted an interview with me today. He asks some great questions, so you might learn something new!
See you after GenCon!
1. Try to find copies of Dominion: Dark Ages and 7 Wonders: Cities to purchase. I've been very stoked reading the new card previews by DXV the last few days.
2. Check in with AEG and help out with demoing. They were kind enough to spring for my badge this year, so I hope I can be of enough service to justify the expense. I will be bringing my copy of Courtier, so maybe I can provide some sneak peeks. Also, I have a new game to pitch them . . .
3. Spend some time at the Game Salute booth. My latest game, called Skyway Robbery, should have a nice new prototype for us to begin playtesting seriously. Maybe you can try it out!
4. Catch up with Steve Jackson Games and Minion Games. I'm still pushing SJG to get working on the next bit of Revolution! content. Feel free to
5. See some old friends, shoot the breeze and enjoy the day.
6. Finish up by finding the Unpub area and get in a game of Courtier, Skyway Robbery and/or Family Vacation. This area may not be fully operational until Friday, but I'm guessing someone will be around. If there is no blue noodle, I'll just try to hang out with the rest of the Game Salute people.
So that's just about everything. That sounds like a lot to do in one day. I'll let you know how successful I was after the show. Two more bits of news:
The Cardboard Jungle podcast released an episode today featuring AEG games and designers . . . and me! I haven't quite figured out how to actually download it, but you can listen to it online.
Also, MeepleTown posted an interview with me today. He asks some great questions, so you might learn something new!
See you after GenCon!
Saturday, July 21, 2012
D-Day Dice Has Arrived!
Sorry for the lapse in posting. Church camp for the teenagers was last week, and church camp for the middle-age kids is next week. Busy times! So wouldn't you know it--D-Day Dice arrives during the week in-between my camps. This was both devastating (time-management-wise) and really awesome! I had almost forgotten it was even coming, but then I found a giant package on my porch. Only as I opened it did the truth dawn on me--D-Day Dice had arrived!
It took a while to unpack all the loads of stuff and packaging in the box. I didn't even take a picture of the nifty messenger bag. Everything is pure quality. The game and the expansion come in sturdy, cardboard boxes, but everything fits pretty well inside the collector's tin. So how is the game itself?
The gameplay is clever and engaging. You begin your turn by rolling six dice: two red, two white, two blue. The dice all have the same six symbols which determine what resources you get. You lock two or more dice and roll the rest. Then you lock more, if desired, and roll one more time, Yatzee-style. Because of the three colors, you can make several different combinations. Add in all the special cards and you can manipulate the dice even more.
The main resources are troops (needed to survive the beach), stars (to recruit specialists with abilities), courage (to move up the beach) and tool points (to buy various one-off bonuses). Everything can be neatly recorded on the handy dial-based device.
And then there's all the cool items and map symbols to jazz everything up. Then you can add in one of the many expansions and additional card sets. You can even play the Germans instead of going coop.
The whole experience has been fun, tense, challenging and rewarding. My daughters have also had a blast playing it. Well done, Valley Games!
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