Monday, September 15, 2014

Skyway Robbery at (Almost) 60%


Time for another blog update. Skyway Robbery is right at 60% funded! We are on track to be successful if we keep at it just a while longer--10 days to be exact! That may seem like a short time, but it's fully one-third of the campaign. A lot can (and will, I believe) happen in the next few days--and I'd like you to be a part of it!

In game terms, we have reached the mysterious Underwater Museum of Volmare. It takes a hardy crew to break into this place and steal the giant pearl. Well done!

Please help us find those last few backers as we near the finish line. Here are some of the most recent media appearances and reviews:

Happy Mitten Podcast: http://www.happymittengames.com/41/

Whose Turn Is It Anyway: http://whoseturnisitanyway.com/skyway-robbery-the-airship-heist-of-the-century/

Little Metal Dog Show: http://littlemetaldog.com/2014/09/12/episode-81-skyway-jabbery/

I will also be doing a local demo here in Cincinnati this Saturday!

Let your friends know about these items and the project itself. Help us get a bit more exposure on BGG by thumbing the pics and commenting. Thanks for your support!



Friday, September 5, 2014

Avatars, Avatars

Looks like someone at Kickstarter decided to make all the avatars round. Yay. I think Google+ also has round avatars. At any rate, here are a few round icons to help you share your love and support of Skyway Robbery!

 
 
 
 
 

 
  And here are the square versions. You know, if you're a square like me. :)



Wednesday, September 3, 2014

Skyway Robbery Already 40% Funded!


Time for a quick Skyway Robbery update here on the blog. After only eight days, we have reached 40% of our funding goal! That's like busting into the Glacier Research Facility and nabbing the Power Crystal!
 
We have plenty of time to finish out the campaign--but only if you will continue to help us by sharing the updates and links. We also need more activity on the BoardGameGeek page. Give some thumbs to all the game images and feel free to dive into the forums. We need a few more eyes on our beautiful art and fantastic gameplay! You can see my latest media appearances toward the bottom of the Kickstarter page.

Also, be sure to spread the word about the reduced shipping costs for backers in Canada and the EU! It took some behind-the-scenes scrambling, but the team came through for us. Grab one of these stylish profile avatars before you head out, and stay tuned for the daring assault on another highly fortified location when we hit the next milestone!

FUN FACT: The first version of the Extreme Explorer card featured a polar bear with a heart over its head in the background!

Oh, yeah. In other news, Fidelitas closed out at 327% of our goal--nearly $40K!!!!! Thanks to Jason for running a textbook campaign and to all the backers for making it happen!

Tuesday, August 26, 2014

Skyway Robbery is now LIVE on Kickstarter!

 

As promised, our Skyway Robbery campaign has begun! CLICK HERE to see the project page. Thanks in advance for your help in sharing, tweeting, posting, thumbing, and plain old word-of-mouth!

Monday, August 25, 2014

Skyway Robbery Launches Tomorrow!


Lock up your jewels and hide your secret treasure maps, because Skyway Robbery will be hitting Kickstarter in the morning! We're running a lean, mean campaign offering an amazing game with fully-upgraded components for an awesome price. Help us spread the word for the next 30 days, thumb a few BGG pics, and join in the fun!

Wednesday, August 20, 2014

GenCon 2014 Recap: Part 3

Now on to my final day at GenCon. It was really great being able to spent three whole days there.

Saturday
This day began just a touch later, as I was still recovering from the late night before. Even so, I made it to the hall with enough time to grab a danish before my morning demo time with Game Salute. While waiting in the long line, I got to chatting with the guy behind me. He said he was from Ann Arbor, so like an idiot I said, "Oh, do you know Jason Kotarski?" because everyone from Michigan knows everyone else from there, right? He answered, "Jason who? Should I know him?" At this point I was feeling really dumb. I briefly explained our game Fidelitas and showed him my copy. He brought up the Kickstarter page and said, "I am now a backer!" Cool little moment.

As on Friday, I demoed Miracle Pill and Battle of Wits. Matthew was not with me. I thought maybe he was just sleeping in (he was up with us till 3:30 as well), but it turned out he was scheduled for a later time. After my first group came and went, no one else showed up (even though the event was sold out). I played in the game next door about managing boxing matches.

After this, I headed over for another demo of Spirits of the Rice Paddy. I did manage to find the right table this time, and we played a great 4-player game. One guy said it was the highlight of his con! After this, I headed into the exhibit hall one last time to make at least one purchase. On the advice of T.C. Petty, III, (and because a lot of the newer games were all gone) I decided to buy City of Iron by Ryan Laukat. I've been wanting to try one of his games for a while now, and this one seemed like a good place to start. I have since played a few times, and we really like the game!


My final game of the day was a demo of Skyway Robbery with Chris Kirkman, Stephanie Straw, Dan Patriss, Tiffany Bahnsen, and Dan Halstad. All these folks are podcasters. The game seemed to go well, but we only had time to play a few rounds as there were a lot of distractions and I had to leave by 5:30. Even so, the reactions seemed positive.

My wife brought the kids up to visit the Indianapolis Children's Museum that morning and swung by to pick me up that evening. This was complicated by the Colts game beginning close to that time. It is always funny to watch the facial expressions as the colts fans interact with the GenCon people! We grabbed some dinner and headed home. So ended my GenCon 2014!

Tuesday, August 19, 2014

GenCon 2014 Recap: Part 2

And now the continuing story of my GenCon experience . . .

One more brief note about Thursday--I also got to show off some games to Joel Eddy of Drive Thru Reviews. You can see my weirdly-high-voiced explanation of Fidelitas and Spirits of the Rice Paddy.

Friday
After a good night's sleep, I went to breakfast with the APE Games crew. We went to this nice little place crammed with other industry people (the Steve Jackson crew was there, too!). Nevertheless, we only had to wait a short time. We then found ourselves seated with another party--all from Cincinnati! It was cool meeting them. We also got in a game of Coup while our food was being cooked.


The first order of business was to demo my Princess Bride game, Miracle Pill, for Game Salute. I was joined by Matthew O'Malley demoing his game, Battle of Wits. We would show a group my game and then switch to his game. This was easy, as each game only took about 10-15 minutes. Lots of fun!

As soon as this ended, I had to hustle over to my next appointment, demoing Spirits of the Rice Paddy. Unfortunately, due to miss-labeled tables, and/or confusion about the demo listing (and my lack of directions), I did not find anyone at the table. Later I found out that one person was waiting at a different table. So I ended up back at the APE Games booth, demoing to Dan Patriss of the Geek Jock Podcast. This was immediately followed by another demo.

At 5:00, I was scheduled to appear on the BGG with Seth Jaffe and Andy Van Zandt to talk about my upcoming Eminent Domain: Battlecruisers. This is a customizable mini-game. The video should be uploaded soon to the BGG page.

After this, I met David Miller of Purple Pawn to show off my games and eat a horrible hotdog/brat. We played Fidelitas, and he immediately became a fan!

Later that night, I got a chance to play some cool prototypes by other designers. TC Petty, III showed us a game based on a short story by Chekhov. Later upcoming designer David Short let us try his real-time zombie card-passing game. Both were pretty neat. In between, I broke out my newest design, a mini-euro area-control game. It BOMBED badly. I'll definitely have to put some more work into this one. Quite embarrassing, but that's how progress is made! The night ended at 3:30 a.m.

Saturday
Coming next time . . .