Friday, November 25, 2011

I Hate It When

. . . this happens.

You design a game (or at least come up with a cool new idea), and then someone else beats you to the punch. Keep in mind, I'm not accusing anyone of theft or anything. I believe this is a total coincidence, but enough of a coincidence that I wanted to share it with you.

I have been shopping around a game I call Square Off for a couple of years now. The other day, I learned of a new product from Gamewright called City Square Off. The games are nothing alike--it's only the names (and logos) that are similar. Or is it just me?

Anyway, it's just weird. Now to think up a new name.

Monday, November 21, 2011

Checking In

In case you haven't noticed by my total lack of posting, I've been swamped lately! A combination of substitute teaching, family projects and some fresh design work as kept my nose firmly against the grindstone. So, here are a few random and/or interesting bits of news:

I helped organize a program for Nation Game Day at my local library. Unfortunately, only one kid showed up! :( I'm choosing to put the blame for this squarely on the lack of advertising by the library and the insanely beautiful Saturday afternoon weather.

Saturday, Isabel and I participated in a little Dominion  tournament at Gateway Games. Isabel had a better score than I did and just missed second place by a few points. Very nice time regardless!

Also, BGG.con just wrapped up down in Texas. James of Minion Games was able to attend and gave me a good report of the demos he ran of Kingdom of Solomon. However, we recently learned that Ludofact will not be able to ship all our games (my game and two others have to be shipped in the same load) for a bit longer. This means the boat will be a bit later and then US distribution will be a bit later. Right now it's looking more like January or even February before the games make it to local stores and people's doorsteps. We are so sorry to be missing the holiday season--and extremely sorry to disappoint anyone's gift-giving plans.

Let me leave you with something nice: I have become a diehard fan of the Ludology podcast. These guys do the Game Tech feature on the Dice Tower podcast. The show is fantastic--you almost need to take notes! If you're a game designer, or just curious about game mechanics, give it a listen.