Monday, June 28, 2010
Origins went very well this year! I took my brother-in-law, Drew, with me to help work the show. Of my five prototypes, three are now being seriously considered by publishers! More about this in the coming weeks. I met loads of new people and generally had a blast. Specials thanks to Rio Grande for providing food for everyone in the Board Room!
Looks like some printer troubles may push the Revolution! expansion's release date past GenCon. But it might still get done in time. At the very least it will be demoed there. The one space I had reservations about got a significant upgrade! The expansion is now officially awesome!
The game really being talked about this year was Founding Fathers, by Jolly Rogers Games. I didn't get a chance to play it, but I'm hoping one of the Yottaquest guys bought a copy. Anyway, I could not have been more pleased with how it turned out. Now to work on more game designs . . .
Posted by Philip at 1:31 PM 5 comments:
Thursday, June 17, 2010
I'm counting down the days and making a few last-minute preparations for Origins in Columbus, Ohio, next week. My brother-in-law and I will be there all Thursday and Friday, hawking my FIVE (different) completed prototypes to any and all publishers. Feel free to stop me and ask for a sneak peek. I'll also have one more game for playtesting, if time permits. I'm looking forward to hitting the CABS board gaming room again this year. I might actually pay this year, lest I risk being thrown out (which almost happened last year). Whoops. Live and learn. Look for two guys wearing Revolution! shirts--hope to see you there!
Posted by Philip at 11:35 PM 1 comment:
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