Tuesday, December 18, 2007
Friday, December 14, 2007
In other news, my new website will soon be online (at least with a holding page until I hear back from the copyright folks).
Maybe I can start posting a few technical articles soon...
Thursday, December 6, 2007
Thursday, November 29, 2007
Tomorrow I will mail the copyright application. Once I hear back from them, I will begin to post lots more images and launch my main website.
My current goal is to produce 15 copies by the end of the year (10 of which will be given as Christmas presents). :) Still, I'm super-busy, so it won't be easy. Wish me luck!
Saturday, November 17, 2007
We managed to print out everything (almost) necessary for a complete game, and enough of each to finish 25 copied by year's end. As you can see, the box turned great! I couldn't be happier! I still have to finish up the bottom of the box and file for my copyright. Stay tuned for more...
Wednesday, November 14, 2007
Thursday, November 1, 2007
Monday, October 22, 2007
A note on playtesting:
During our recent vacation to the beach, we got a chance to playtest the 5-6 version some more. Embarrassingly, I ran away with it, to the point of having to call it mid-game. It was felt that this happened, in part, because of the Pickpocket. It was proposed that I try changing the Pickpocket from 2 Gold per player to 2 Chips from any one player. This would add another way to keep the leader in check, while lowering the value of the space somewhat. Fortunately, I have already decided to remove the Pickpocket from the 3-4 (Standard) version. The 5-6 release date is well into next year, so I still have some time to get it ironed out. I still feel very confident about the standard version.
It is also apparent that more experienced players have a very clear advantage. This is perhaps an obvious statement, but it is important that new players have a chance to win (which I still think they do). This phenomenon occurs in many games (Puerto Rico comes to mind, and even Settlers of Catan), so it's not a game-breaker. I might just need to do less playing and more watching...
Saturday, October 6, 2007
It looks as though my business plan will be changing slightly. Due to minimums on the paper, I will end up with enough to make 100+ units. Also the cost of each unit will be between $10-12, instead of the $15 I had originally figured. My new plan actually shows some profitability! IF I can manage to sell any of them, that is...
Thursday, October 4, 2007
Also my new samples will be here soon. Then I can get things moving!
Saturday, September 29, 2007
Thursday, September 27, 2007
I also got the word that my domain name (www.revolutionboardgame.com) will take 60 days to transfer to its new home. This is not a huge problem as marketing doesn't even have to be online until next spring.
Once I confirm my paperboard order and printing capabilities, I will finalize the design (mostly a slight re-sizing) and file for copyright. Then things will really start to get fun!
Sunday, September 23, 2007
Monday, September 17, 2007
In other news, I am holding off on filing the copyright until I get a few more details finalized. The printing/paper size issue is all but worked out; however, I'm still waiting on the cardboard manufacturer to send me an updated quote. I had to rethink all the dimensions and cuts (see a previous post for the agonizing details)... Even so, things are progressing.
Thursday, September 13, 2007
My contact at the paper company is also working on a quote for the necessary amount of Kivar6, a backing material. This will (I hope) take the board from mediocre to semi-professional. I also finished the box design work and am now working on the box bottom (I took a nice photo today). Things are progressing steadily forward.
Tuesday, September 11, 2007
Monday, September 10, 2007
Thursday, August 9, 2007
Soon, I had a working prototype of Revolution! and got all my friends and family to play it over and over again. It turned out that they didn't mind so much--in fact, they all kind of liked it. This was certainly a new experience. I made a game other people like? That must be a sign. So I set about figuring out how to manufacture the game by hand and sell them on the Internet. After several months, I had sold about 50. One of these was purchased by Phil Reed of Steve Jackson Games (someone I had never heard of). He called me up and asked me if I had thought about getting Revolution! published. !!! Before long I was signing a contract.
Since then my brain has been overflowing with new game ideas, which I try to record in my notebook. In addition to Revolution!, I've also designed The Palace (an expansion for Revolution!), Kingdom of Solomon from Minion Games, Courtier and Canalis (both part of the Tempest series from AEG). More and more games are on the way!
Revolution! - The Palace, the first expansion to Revolution!, was released in 2010. It allows up to six players to play the game.
Kingdom of Solomonwas published in 2011 through a successful Kickstarter campaign. It features worker placement and a unique biblical theme.
Courtierwas published by AEG in 2012, leading off their Tempest series of eurogames. This is a card-based game of influence and timing set in the fictional city of Tempest.
Canalisis the fourth big box game in the Tempest series. Published in 2013, it follows the citizens as they develop a nearby swamp into a thriving port. It features card-drafting and tile placement.
Chronicles of the King was a fan-inspired mini-expansion for Kingdom of Solomon. It was designed with Daniel McDairmant.
Family Vacation was published by Jolly Roger Games despite an unsuccessful Kickstarter campaign. It is a family game about going on the best vacation and trying to make your family happy. It was released in 2014.
Revolution Anarchyis the second expansion to Revolution! It features two additional player colors, new bidding boards, and a new board overlay with buildings worth negative support. It was released Fall 2014.
This AEG game is not one of my designs. However, it represents the first game where I served as lead developer. This was quite a learning experience, but ultimately a positive one. It was released at Essen 2018.
I was asked to do an expansion for the upcoming Stygian Society by Kevin Wilson. The Kickstarter went quick well (over $100K) and was delivered in 2020.
I ran my first solo Kickstarter in 2020 for Square Meal. I considered it a modest success, especially for being a 2020 project! Square Meal was delivered towards the end of the year.
You can stay up to date with these and future games by following my Facebook page.
Contact me today for a quote!