Just the other day I was thinking how nice it would be to have my game added to Bruno Faidutti's famed Ideal Game Library. Today, I found it there! He is mainly positive, preferring the "bid refunds" optional rule to moderate the widely perceived run-away leader problem. Once again, I am very glad I argued for the inclusion of this very rule, and I am thankful that SJG listened.
Revolution! also got a positive review from Sam Healey (sometimes co-host of The Dice Tower with Tom Vassel). He mentioned to me that Revolution will be featured on the podcast in an up-coming episode.
Thursday, September 17, 2009
Thursday, September 10, 2009
Revolution! in Madison, Wisconsin

Tuesday, September 8, 2009
YottaQuest Demo
Tonight I ran a few demos of Revolution! at Yottaquest. The "regular" board game crew moseyed in about 7:00 for their weekly fix. I played in the first game of Revolution! and got absolutely CRUSHED by all of my opponents! They were shrewd players indeed. I'll have to get a rematch one of these days . . .
One big group played Parthenon most of the night. I got in on Battlestar Galactica (with Pegasus expansion) towards the end of the evening. The humans went down hard to the many Cylons. I'm not quite sure how I feel about this game yet. It was very complicated, but there is an interesting dynamic at work what with all the mistrust and treachery involved.
Overall, it was not the most effective promotional experience I've had. On the other hand, about 15-20 more people now know of my game's existence and may end up trying it out soon. Maybe my session at Sci-Fi City Thursday will be more productive.
One big group played Parthenon most of the night. I got in on Battlestar Galactica (with Pegasus expansion) towards the end of the evening. The humans went down hard to the many Cylons. I'm not quite sure how I feel about this game yet. It was very complicated, but there is an interesting dynamic at work what with all the mistrust and treachery involved.
Overall, it was not the most effective promotional experience I've had. On the other hand, about 15-20 more people now know of my game's existence and may end up trying it out soon. Maybe my session at Sci-Fi City Thursday will be more productive.
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