Saturday, December 27, 2008

Axis & Allies For Christmas

I received the new Axis & Allies Anniversary Edition (commemorating Avalon Hill's 50th) for Christmas from my parents (and almost from my wife, too). It is simply amazing! I've been playing Axis & Allies since the mid-80's when it was first published by Milton Bradley. I thoroughly enjoyed the Revised Edition released in 2004, a comprehensive upgrade of the original. I played that version in tournaments and even got it signed by the designer, Larry Harris. I loved it.

This one is even better! First off, the board is GIGANTIC, as you can see. The graphic work is excellent, incorporating a topographical quality. There are more territories in key areas (Eastern Europe, China, Soviet Far East). There's even a new spot in Northern France--a likely foothold for an allied invasion. The packaging is magnificent--boxes are included for the units. And all the boxes fit together to form a picture when packed away. Nice touch. Everything is linen-finished, euro-style. The individual unit sculpts return with a few upgrades/changes. Americans now have P-51 Mustangs instead of P-38 Lightnings. Germans have big Tiger tanks with 88s. We also get a new unit: the cruiser.

The rules have also been improved significantly. The 2004 Revised Edition brought the game light-years ahead of the MB version, but Mr. Harris has taken this opportunity to fix nearly every single gripe and issue. The sub rules are masterful (they can be ignored by surface ships). The new 0-defense transport is perfect. The lowered unit costs should add more units into the fray. The research scheme is forgiving and enticing. The national bonuses inject pure history into the game. And the 1941 starting setup puts you right on the front lines. I believe the moment I completely fell in love with this game was when I first placed those 2 fully-loaded Japanese aircraft carriers in the same sea zone! My Japanese turn was spent trying to put together an invasion of the Philippines and/or a fighter attack on Pearl Harbor (can you say historical accuracy?).

This version includes Italy as a separate power, which seems to work well. It also brings in Chinese forces. These are controlled by the US player, but they get new units (all infantry) based on the number of Chinese territories they control. China becomes a living, breathing beast that Japan cannot afford to ignore. This new reality affects the entire Pacific theater.

I was pleased to find my buddy's name in the playtester credits. Greg Smorey has done just about as much for the Axis & Allies franchise as any other non-paid fan. He runs several tournaments every year. I look forward to facing off with the pros over this new and exciting version of one of the greatest war games ever conceived.

Saturday, November 29, 2008

Revolution Makes Phil Reed's Top 4

This is not exactly a shocking development. He is, after all, producing Revolution! Yet, Phil did not have to include it in his list of the top four games to recommend, but he did anyway. I suspect that he really does like the game, and I find that very encouraging. Thanks, Phil!

Saturday, November 22, 2008

Revolution at BGG Con

Revolution is finishing up a demo run at BGG Con. If you squint real hard you can just make out the giant Munchkin Quest banners in the background. I think Revolution is probably back there. Somewhere. Hopefully not under the table! Phil Reed stresses on the BGG page that the current board is about 50% complete.

Saturday, October 25, 2008

The New Board

Well, we finally have a picture of the tentative new board. I can't say I'm too surprised about the cartoonish nature of the board--that's what the SJ Games folks do (and do well). I guess it will just take a bit of getting used to. I don't hate it--it's just . . . different. What do you think?

Friday, October 24, 2008

Revolution Goes to Essen

Phil Reed and Steve Jackson are at Essen (THE game convention of all conventions, held in Essen, Germany) this week, and they brought Revolution with them. Phil mainly just notes that, yes, he planned to demo it during one of the mornings, but still. My game . . . at Essen. My next dream goal is to make it there in person one of these days. Then I will have arrived!

Phil, if you happen to read this, how did people like the game?

Friday, October 10, 2008

Playtesting In Xenia

Today, I drove to Xenia, Ohio, for a playtesting session with the XHS Gamers Club. They were nice enough to play three of my new games and even a little Revolution. I'm told that I'll be getting some pictures from this event, so stay tuned. Thanks, guys!

Tuesday, September 23, 2008

Email From China

I got this email today:

Dear Sir,

We know you are the game publisher,we sincerely introduce us that we are the maker of wooden toy, board game in China,and always produce OEM products for our customers in different countries,including wood or cardboard materials.

If you are developping new products,or old projects,we would like to make the sample and give you our best cost.
Looking forward to hearing from you.

Best regards,
From Pride Hui,Sales manager
of Magicraft Co.,Ltd.

As funny as it is to read, I still find myself just a little tempted . . .

Wednesday, September 17, 2008

999 Hits Yesterday!

Apparently, someone *accidentally* linked to my box tutorial from, a crafting site. I guess they were not too interested in making board games, though, because they didn't leave a single comment. :( And they "fixed" the link, ensuring that no more lost crafties find their way to my blog . . . maybe this is better for all involved!

Saturday, September 13, 2008

First Tutorial: Making a Box

When I started this blog many months ago, I fully intended to sprinkle in a few tutorials here and there. I've just now gotten around to putting one together, but better late than never, right? This one is a good one to start with. Nothing says, "I finally have a real prototype!" like moving all those little bits, cards, rules, notes and boards from old plastic bags to a crisp new cardboard box!

  • a nice sheet of cardboard (I use a medium coverstock from Gane Brothers) or some matte board from your local craft store
  • a steel ruler
  • a craft knife (please be careful!)
  • a pair of scissors
  • a pencil
  • packing tape
Step 1: Figure out what size box you need and determine the necessary size of the rectangles for your box and cut them out. My box is designed to be (close to) the maximum size that can still be covered by a label printed on a single sheet of 13x19 paper (the largest my print shop can do). I cut the bottom rectangle to 10 9/16" x 13 9/16" and my top rectangle to 10 3/4" x 13 3/4". This box accommodates a folded board size of 6 1/4" x 9 1/4".

Step 2: Draw a line 2" from each side. This gives the box a height of 2". These lines should make four 2" squares on the corners of the sheet.

Step 3: Cut the 2" squares off all the corners. I use scissors just to make it quicker.

Step 4: Score the pencil lines from step 2 with the knife. This part can be tricky--you want to cut about halfway through the cardboard.

Step 5: Place the sheet cut-side down and carefully fold the sides of the box up.

Step 6: Tape all the corners. I use a 2" packing tape which works well when taping 2" corners. I have found this tape to be a bit slick when it came time to adhere the label, but a little glue stick on those areas (just before attaching the label) seems to do the trick.

And then you're finished! Check to see that your box top fits well on your box bottom. I'm not including instructions for applying the label just yet, but here's a hint: get some 3M Super 77 spray adhesive. It's like magic. Anyway, there you have it--a brand new box. You'll be all the rage at the next playtesting session. Feel free to ask any questions if something isn't clear. Good luck with your boxes!

New Pieces

I just got some new pieces in for a few prototypes I'm working up. I got top notch quality at a fair price from They have some very useful and hard-to-find pieces for all your eurogame needs!

Monday, September 8, 2008

Shilling Thread Continues

This BGG thread just gets funnier every day! Note: Please do not comment on the thread if you actually are one of my "shills." It looks like random strangers might just carry the day. BTW - thanks to any random strangers for watching my back.

Tuesday, September 2, 2008

New Release Date

My sources now tell me the game will be released at the beginning of 2009. I guess this sort of thing is to be expected. Still, I would rather they take the time to do it right rather than give it the rush treatment. It also looks like the rule changes are going to stick, but we can still play by the old rules if we want. All in all, SJG seems to be doing a serious job producing a great product.

Also, check out the forum action over at BGG! The SJG guys have been hitting the conventions and generating some positive buzz. And I'm being accused of shameless shilling. Some guy keeps whining about the fact that about four of my friends/relatives have rated my game a 10. His world is forever distorted by such underhanded trickery. Really, what did you expect from my parents? "Well, it's an okay game for your first professional release--6.4 seems about right." Give me a break!

Quick update: the BGG page now has over 1900 2000 hits and 21 ratings!

Sunday, August 24, 2008

Homemade Revolution

Here's a Revolution first. Mark Crocker went to the website and discovered that Revolution is not currently available until Steve Jackson Games releases it. Not to be deterred, Mark made a homemade copy of the game, pieced together from various pictures and the rule booklet. He shared some of his graphics with me. He reformatted the board into a square to mount it onto an old Trivial Pursuit board:

Here is the bid card. Spartan but accurate:

Finally, here is a sample card. I like the cool picture on the back, though I'm not sure I had the American Revolution in mind (I was thinking maybe Latin America, but whatever). But it's still neat.

Way to go, Mark. I hope it tides you over until the final version comes out. Maybe you can send us a photo of your complete setup and some session reports.

Friday, August 22, 2008

Mention on Purple Pawn & New Review on BGG

Revolution got a nice little thumbs up from David (see comments on the previous post) over at Purple Pawn. There's even a picture!

He was also kind enough to write a nice review of the game on the BGG page. Looks like the playtesting is proceeding well...

Wednesday, August 20, 2008

19 Ratings

Somehow, Revolution now has 19 ratings. I think two more from Texas have weighed in, as well as a guy from Maryland. Thanks, guys! Just 11 more to go to hit the magic 30. Of course, I don't really need to worry about this much, as I'll likely get more ratings when the game is actually released. Which reminds me, I haven't had an update in a while...

Also, I am hard at work on more prototypes. I have three new games almost ready for the final rounds of playtesting and submission, but I'll probably hold off until I see how Revolution plays out (sorry about the I'm not).

Friday, August 15, 2008

Agricola Has Arrived!

After waiting for many weeks for my first-ever preordered board game, Agricola (the most hyped game of the decade) finally came. I played my first game last night (a solo game, of course). I scored a 41! It was lots of fun! I can't wait to play with other people. I just hope my wife and friends will take to it. There are a lot of "moving parts" and "helps" printed everywhere. Add in all those little bits and it's fairly overwhelming. But, when you boil it down, Agricola isn't really overly complicated. There are 14 turns. On a turn you put your little family discs on an action and do the action (usually this involves taking some stuff or sending some stuff). Then your family members come back. And repeat. Simple! Every once in a while you have to feed them or you get wicked -3 points cards and you lose the game, but other than that...

Overall, this seems to be a very solid game. The staggering number of cards (360+ several extras) guarantees a fresh experience each time. This might be one time when the hype is justified. Time will tell.

Thursday, July 24, 2008

Really Crazy BGG Forum Thread

This has nothing to do with Revolution, but it's incredibly entertaining! This thread starts out reasonably enough with someone asking for input on Rehtmeyer Inc. in view of having them manufacture a game. Some people weigh in against the company, calling it a scam, etc. Then Ms. Rehtmeyer herself starts posting--accusing the original poster (a former employee) of stealing from her company! Absolutely hilarious! I've never read a forum thread with more plot twists!

Wednesday, July 23, 2008

Waiting and Hoping

In case you haven't noticed, there's not much going on here lately. I'm waiting for Steve Jackson Games (my publisher) to finish development and start printing. I sent a lengthy email to the team Sunday night. Here is an excerpt:

The cards originally provided more Gold, so you might want to consider raising the amount of Gold available on the bid chart (maybe increase the Aristocrat to 2 Gold, etc.). This might also be a symptom of changing the rule about keeping currency upon tie bids and lost bids. Both the new players and the experienced players thought the new rule (losing chips from ties and lost bids) was harsh. Another player said he thought the rule forced him to play more deliberately; he preferred being able to take more chances with less risk under the old rule.

None of my past playtesters are very enthusiastic about this rule change. Personally, I feel it makes more sense to think of the bid in terms of an offer of payment to be dispersed only if services are rendered. If a crooked priest really took two or three people's money and then did nothing for them, he would be in serious trouble. If someone outbids you on eBay, you don't still have to pay for an item you will not receive. Concerning game play, the old rule makes it more likely that you will exceed the minimum five chip limit and then be able to keep extra Gold won. Under the new rule, winning 1 or even 3 Gold almost always becomes irrelevant and frustrating. Under the old rule, when you place a bid, you are guaranteed to either get a fair deal or your money back. Under the new rule, when you place a bid, you are guaranteed to never see that money again no matter what. This seems to infuse more luck into the equation, because the stakes are so much higher; there's no room for error. It feels much more chaotic and random, as opposed to something you can play out and control or manage to some degree.

As far as I can remember, your team likes the new rule because they see it as more cutthroat (maybe something your games are known for). I would argue that it's still pretty cutthroat with the old rule, but I believe it gives the player more control over his destiny and, ultimately, a more robust experience.

I'm told that this message has been forwarded to the whole development team. I'm hoping it will help them end up with a good, solid game that's fun to play--one that is at least as good or better than the original. We'll see what happens.

Saturday, June 28, 2008

Convention Report

I drove to Columbus Wednesday morning to get my brother from the airport. We then headed over to Origins. It was d e a d. It turns out that Wednesday is a big nothing day for the convention--just people setting up for the real stuff the next day. Even so, we did manage to weasel our way into the "off-limits" exhibit hall. All I had to do was mention that I was a game designer for Steve Jackson and --poof!-- we get escorted right in! Fortunately, the guys greeted me like they knew me (otherwise, our rather large kilt-wearing escort might have quit believing our ridiculous-sounding story--designer, indeed!). However, we did not get a look at Revolution, in progress, so we went home.

Fast forward to this morning. We got up bright and early (10:30), loaded up the van with the whole family and headed back to Columbus. The girls were thrilled! As soon as we walked in, we met up with the company reps and started playing through a game of Revolution with the modifications (Note: the graphics are not done yet). The changes are as follows:

1. No more cards - this turns out to be a good thing, allowing the game to be a bit shorter. It seems that the project leader could win every time just from cards and the Printer. I have my doubts, but...

2. The card space now gives you 2 Force (just like the Professor--changed to Rogue--gives you 2 Blackmail). Also, these spaces can only be gotten with Gold. This is the mechanism for helping the less fortunate player, and it seems to work pretty well.

3. If players tie or lose a bid, they lose their chips. This one hurts a little, but keeps everyone to around 5 chips at the start of each round. It seems to set up an interesting flow of having good chips, then bad chips, then good, then bad...

4. Color-coding the "No Force" and "No Blackmail" spaces. This helps people remember the restrictions.

All in all, I think things are going in the right direction. It was weird having someone else explain my own game to me! The comment of the day was from Will (company guy): "When we first played this game we all said, 'Does Mayfair know about this game? What about Rio Grande?' We thought they had probably already called you." Seriously? Crazy stuff!

Monday, June 23, 2008

Revolution Hits the Cons an unofficial capacity. I got this note from my publisher this morning:

"We took the game to a Dallas con this last weekend and ran a few sessions; it went over well."

This week the crew will be at Origins in Columbus doing more demos and playtests. My brother and I will also be in attendance. I'm pretty jazzed about seeing the new graphics, etc. I'll do another update next week.

Friday, June 13, 2008

Playtesting Comment

My soon-to-be publisher just sent along a comment recently mailed to him concerning my game from a playtester:

"Randy got into town last night. He brought along a playtest game called "Revolution!" I thought I'd send you a quick note to say that Revolution is Fun! We had a blast playing it. You've got quite a solid hit in that game - which I'm sure you already knew, but I feel excited enough to say it anyway!"

I don't know who you are, but thanks!

Thursday, May 29, 2008

I'm Still Here...

Yes, I haven't fallen clean off the face of the earth. My schedule has been very taxing as of late. However, I have some interesting news about Revolution. I just can't say anything about it. Yet. Because I haven't signed all the papers. Yet. Because that's happening soon... Let's just say, if you really want a copy of the Limited Edition first printing home-crafted version of my game, you'd better get clicking over to my website pretty soon. Otherwise, stay tuned...

Wednesday, May 21, 2008

Monday, May 19, 2008

New Game Idea

I've nearly worked out another interesting game idea. I put up a thread on BGG trying to think of a name and got quite a response. Thanks, guys! Also, my Revolution! page is over 1000 hits!

Thursday, May 8, 2008

Matt Leacock on Pandemic

I just watched this great video on Purple Pawn. If you are at all interested in board game design, this is a must see! Matt goes through all the steps and considerations that led to Pandemic (which I haven't actually played, but I have watched).

Saturday, May 3, 2008

Over 900 Hits on BGG Page

The Revolution! BoardGameGeek page finally went over 900 hits! I'm still looking for more people to rate the game--I need 16 more rating to get a rank.

Sunday, April 27, 2008

New Facebook Group

If you are on Facebook (or would like to be), I invite you to join my new Revolution! Group. If you haven't done Facebook yet (or if you are avoiding it like I had been), give it a try--it's addictive! I'm also looking for more friends, so...see you soon!

First Bad Rating...

Well, it happened. Some guy from Texas didn't like my game so much he took the time to rate it (and include detailed comments). So I have an ugly "3" on my ratings page. But the good news is that I'm up to 14 ratings (30 needed to receive a Ranking). So thanks, guy from Texas!

In other news, another guy from Texas bought a copy of my game today. So there... :)

Tuesday, April 22, 2008

Trickling Along

I haven't posted in a while, mainly because I have been really busy. Sales have continued at a slow but steady pace. I have just about 2 months to prepare for Origins, although several major distractions loom in the distance: 1. My wife's sister is getting's a big deal. 2. I have to take a few education classes to hold onto my certification...before the end of June. 3. We are planning a trip to see my parents (BTW, hi, Mom and Dad--thanks for being one of my few readers). But I am determined not to be discouraged.

I also read a very good book about running a business: Before You Quit Your Job by Robert Kiyosaki (part of the Rich Dad series). I highly recommend it!

Saturday, April 12, 2008

Spring Gathering 2008

Today I attended Spring Gathering VI at the Cincinnati Museum Center. Unfortunately, I was not able to participate in the Axis & Allies tournament. However, I did create a little positive buzz for Revolution! Here are some of the great folks who consented to play a demo:

I ended up making two sales and giving out lots of business cards. Thanks to Greg Smorey for running a great event (as usual) and letting me piggy-back with my game. Hope to see some of you guys again at Origins!

Tuesday, April 8, 2008

Revolution! on BGG Now Over 700 Hits

This may not be huge news, but it's encouraging to me. In other news I sold my first game to Germany yesterday. Thanks, Thomas!

Tuesday, April 1, 2008

Spain Discovers Revolution!

Revolution! got a mention on a forum in Spain called BSK. Here is the Babel Fish translation, if you can call it that:

Watching that way, I have found east game that seems quite peculiar, not stopping being a game of majorities and secret bets and with a quite austere design. However, I leave enalce you to its Web where podreis to see one demo (that it lets see the sencillito that is), unload the rules and to even buy it if podeis not to hold your compulsive slope.

I don't get it, either, but it's still pretty neat. I had one inquiry from Spain yesterday, but the $19.00 shipping fee seemed to scare him off. Fortunately, it did not discourage two Italian customers!

Monday, March 31, 2008

Website Hits

Apparently, that Italian game website is THE Italian game website, with over 5,600 subscribers. I got a significant increase in my website hits today--many from Italy and Spain. What fun!

Some Attention for Revolution in...Italy?

I got an interesting email from Alex Nuti this morning which included a link to an article on his Italian game site. I put the text into Babel Fish and got this as a translation:

Often the small ideas have the strong hands, and are therefore that they often become large. Often the moneies for being able are not had to introduce them to the greater part of the persons. Well Philip du Barry has had the force to carry its plan ahead, Revolution! she is its creature and presentation in flash) and through arcinoto the BGG is introducing it to the players of all the world through its situated Revolution Games is one. The game is a mix of bluff, negotiations, deductions, auctions, control territory and placing. In synthesis a game that can appeals to to the overwhelming majority of we, only "neo" if we want is the fact that the diagram is simple nearly spartana. One left of 3-4 players hard on the 60 minuteren. If you are curious to see the regulations (English): Revolution rulebook.

Sounds pretty good, I guess? Anyway, it's pretty cool to be mentioned by someone on another continent. Thanks, Alex!

Sunday, March 30, 2008


Wow, my post on the BGG forum led to over 30 hits on my website and 3 sales! Thanks fellow board game geeks!

Saturday, March 29, 2008

New BGG Thread

I started a new thread on BGG (my first ever!) asking how to prepare for a CON, as my brother and I will be attending Origins in Columbus, OH, at the end of July. If you have any thoughts, consider adding them to my thread. Thanks!

Wednesday, March 26, 2008

More Inventory

I currently have 4 (pretty much) finished copies of Revolution. My goal is to have a good supply ready for the Spring Gathering of Cincinnati Axis & Allies players on April 12.

I noticed a glitch on one of my component sheets. I print my bid charts four to a page. As it happens, one out of the four has a slight but unacceptable error with the font (it's about one point too big, forcing the print out of the box). I've had to offer replacements to a few customers already. I'm pretty sure this error only affected about five games, so no harm done--except that my production costs have inched up yet again. But I guess that's all part of the fun! Otherwise, it's been been smooth sailing ever since the great February printing crisis. Sales have been slacking off, but then I don't really have too much to sell at the moment anyway. It's all good!

Saturday, March 22, 2008

Quick Update

I've been back at more construction lately, but I noticed that my BoardGameGeek page just passed 300 hits. I am up to ten ratings now. If you haven't rated Revolution! yet, why not give it a go? Don't feel obligated to give it a 10 (even though I did!!), just go with your gut. Once I get over 30 ratings, my game will have an actual rank--are you feelin' the excitement?

Saturday, March 15, 2008

Successful Men's Retreat

The Baptist Men's Retreat went very well. I sold all four games I brought and gave out lots of business cards. My game created a nice buzz among the attendees. We also got a chance to play It's Alive! for the first time. It turned out to be a very enjoyable game! The artwork alone makes it a wonderful experience. Or maybe I just liked it because I won! Anyway, you should definitely check it out. You can also keep up with the producer of the game at Creation & Play. It looks like he's going into board games full-time! Good luck, Jack!

Thanks to all those who purchased and/or played my game this weekend. If you have a minute, consider going to my BoardGameGeek page and leaving a rating or some comments. Thanks for being a part of my crazy board game adventure!

Thursday, March 13, 2008

More Copies Finished

I finished four more copies the other day. It feels good to have some stock on hand. This weekend I will be attending a Baptist Men's Retreat. As might be guessed, I am the board game coordinator. I wonder which new game I will be pushing this year...

Friday, March 7, 2008

Crisis Averted

My printer woes have ended! I had planned to get my printing done Monday, but the machine broke the night before. The repair took another few anxious days. Yesterday, I visited my backup printers and made a minimum number of copies to get me through. I then finished off another game and mailed it out to a game club in Illinois. Today, I visited my primary printer and printed LOADS of material--enough to make 40 more copies of my game (which I plan to finish by June). Long story short--I'm back in business and ready to roll.

Monday, March 3, 2008

First Review

After playing the other night, Mike wrote a nice review of the game on BGG. Thanks! Make sure you give him a "thumbs up" so he will get more gold for BGG microbadges! (If you aren't a geek like us, just pretend you didn't read that last sentence.)

Saturday, March 1, 2008

Game Night

Last night I attended a casual gaming night at the home of Greg Smorey. Greg runs several major Axis & Allies tournaments throughout the year (including at Origins and GenConIndy). As you might imagine I brought along a copy of Revolution. Greg and the others (Jeff, Mike and Kelly) played two games back-to-back while I observed. They seemed to pick it up quickly. I believe they had a good time with it. Then we played Puerto Rico where I managed to come in last... :( All in all, it was great night of gaming.

Greg said I could bring a few copies of Rev to demo and sell at the famed Spring Gathering (a Cincinnati A&A annual event - April 11 & 12 if you're interested). That will be a good opportunity to share the game with a very dedicated (and growing) group of gamers. Now, if I can just get more of them made... As of last night, my inventory is ZERO!!! This is both exciting and terrifying. My fingers are crossed for an emergency printing session early next week.

Tuesday, February 26, 2008

BoardGameGeek Page Available

My submission to BoardGameGeek is now up and running. If you have played my game, I would love for you to rate it (honestly positively). You may need to sign up (quick and free) to do this. You can also post comments, reviews and even pictures, if you have any! Thanks!

Monday, February 25, 2008

Game Club Sale!

This may be counting my chickens BTH, but I made a good deal with the Houston Tabletop Games Association. These guys look like a good bunch of gamers, and I hope they enjoy playing Revolution! If you run a game club, I would be happy to cut you the same deal I gave them--just send me an email.

Also, I got my copy of Jack's (Yehuda's) It's Alive! today. I look forward to trying it out soon...

Saturday, February 23, 2008

Game Trade

I just finished reading a nice post from Jack over at Board Games - Creation & Play. We recently struck a deal to trade games, my Revolution for his It's Alive (technically, Yehuda Berlinger is the designer and Jack is the producer on this one). I'm very excited to play his game as he is a bit of an inspiration for me. Jack is the creator, producer and seller of a number of games--invading the turf previously locked down by the big boys of gaming. I hope to follow closely in his wake. Indie game designers have a lot to gain from one another in this new age...

Saturday, February 16, 2008

Website Launched!

Our main website is now online. There are a few unfinished parts, but most of it is complete--including a cool flash demo of the game and a PDF file of the rules. Check it out:

Tuesday, February 12, 2008

More Sales

I made three more sales today! Unfortunately, production for February has yet to begin due to printer delays and my crazy schedule for the last few weeks. I have been able to work on my official website. That should be up in a matter of days... Stay tuned...

Wednesday, January 30, 2008

First Sales

I made my first three sales yesterday! The folks from Cedarville came through with an order for three games. I have a few more potential sales in the hopper, so things are going well!

Wednesday, January 23, 2008

A Great Weekend

This past weekend, I had some special guests at my home--a puppet ministry team (#2) from Cedarville University (they did a puppet show at my church Sunday morning). These six college students were gracious enough to try the 5-6 version of Revolution. They seemed to really enjoy it! I made up a few business cards for them, and I hope to close a few sales within the next couple of weeks. Thanks again, guys!

I am almost finished with my next batch of 10 (actually 9 this time, due to a missing box label).

Thursday, January 10, 2008

Back At It Again

Hope everyone is having a good new year! I think my Christmas presents went over pretty well, though I haven't heard too many session reports. Currently, my plan is to make 10 units every month until I run out of supplies (in about 9 months). I can begin to look into selling them after I get some inventory built up. I am also working on the website (mainly the flash demo). I hope to finish that by the end of the month or at the beginning of February. I also want to try to get a few other articles posted on this blog concerning suppliers, materials and techniques.