Thursday, August 9, 2007
Soon, I had a working prototype of Revolution! and got all my friends and family to play it over and over again. It turned out that they didn't mind so much--in fact, they all kind of liked it. This was certainly a new experience. I made a game other people like? That must be a sign. So I set about figuring out how to manufacture the game by hand and sell them on the Internet. After several months, I had sold about 50. One of these was purchased by Phil Reed of Steve Jackson Games (someone I had never heard of). He called me up and asked me if I had thought about getting Revolution! published. !!! Before long I was signing a contract.
Since then my brain has been overflowing with new game ideas, which I try to record in my notebook. In addition to Revolution!, I've also designed The Palace (an expansion for Revolution!), Kingdom of Solomon from Minion Games, Courtier and Canalis (both part of the Tempest series from AEG). More and more games are on the way!
Revolution! - The Palace, the first expansion to Revolution!, was released in 2010. It allows up to six players to play the game.
Kingdom of Solomonwas published in 2011 through a successful Kickstarter campaign. It features worker placement and a unique biblical theme.
Courtierwas published by AEG in 2012, leading off their Tempest series of eurogames. This is a card-based game of influence and timing set in the fictional city of Tempest.
Canalisis the fourth big box game in the Tempest series. Published in 2013, it follows the citizens as they develop a nearby swamp into a thriving port. It features card-drafting and tile placement.
Chronicles of the King was a fan-inspired mini-expansion for Kingdom of Solomon. It was designed with Daniel McDairmant.
Family Vacation was published by Jolly Roger Games despite an unsuccessful Kickstarter campaign. It is a family game about going on the best vacation and trying to make your family happy. It was released in 2014.
Revolution Anarchyis the second expansion to Revolution! It features two additional player colors, new bidding boards, and a new board overlay with buildings worth negative support. It was released Fall 2014.
This AEG game is not one of my designs. However, it represents the first game where I served as lead developer. This was quite a learning experience, but ultimately a positive one. It was released at Essen 2018.
I was asked to do an expansion for the upcoming Stygian Society by Kevin Wilson. The Kickstarter went quick well (over $100K) and was delivered in 2020.
I ran my first solo Kickstarter in 2020 for Square Meal. I considered it a modest success, especially for being a 2020 project! Square Meal was delivered towards the end of the year.
You can stay up to date with these and future games by following my Facebook page.
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