Sunday, April 19, 2009

Spring Gathering 2009

For those not in the know, Greg Smorey hosts an annual event for the Axis & Allies faithful. The Gathering is held in Cincinnati, but people come from all over to attend (one as far as Las Vegas). The new Anniversary Edition of A&A (known to cool people as AA50) got a lot of time at the table this year. Unfortunately, it looks like it might end up being too long of a game for regular tournament play (we'll see what the NEW new version looks like when it comes out this fall).

I had to come by myself this time, but my old buddy Tom J. volunteered to partner up. We faced off against veteran opponents Geoff and Steve. We gave them the Allies and five IPCs for the bid. Things went downhill for them from the start. The dice gods were not cooperative. Germany came at Russia with everything. The Allies chose to ignore Japan, to their ultimate peril. I was able to expand the co-prosperity sphere to a substantial size.

But things were not so easy. Five allied bombers reduced Germany to a crawl. Their invasion forces took up permanent residence in Paris. We lost the Luftwaffe in a successful, but ill-planned, naval operation. We were forced to retreat from Caucasus. Not good. Then . . . Germany and Italy held on. An Allied attack on Italy was just barely thwarted. Meanwhile, Japan started pushing massive numbers of tanks into Persia and India for the push north. After seven brutal hours, the Allies conceded their defeat.

Thanks for the game, guys! And props to Greg for another great SG event! Hope to see you all at Origins.

Thursday, April 16, 2009

SJG: Where We're Going

Revolution! figures prominently on the back of the spring newsletter from SJG. You might notice something interesting about the game there, but I'm not supposed to mention anything about it. *Wink, wink. Nudge, nudge. Say no more.*

Saturday, March 28, 2009

To the Printer

I have been informed that Revolution! has been officially sent off to the printer! I have no idea how long this will end up taking, as I believe there will be a few proofs sent back and forth before the final job gets done. Then, they have to be shipped to various places. A June release seems possible. I also don't know how many will be printed for this initial run, but I did hear that the number has been increased based on positive reactions at the recent New York Toy Fair. Sounds like progress to me!

Tuesday, March 24, 2009

Amazing Article: Monopoly Killer

This Wired article is about Settlers of Catan, but it is jam-packed with information about Euro-games. I knew something big was happening when I saw Catan at Toys-R-Us last December. This article confirms it--Euro-games are on the way up in America. There is a very high tide heading our way--just the sort of thing to lift some of the smaller boats (e.g., Revolution!) as well.

BTW - this article also justifies my family's long-standing Monopoly rule about properties going up for auction if a player chooses not to buy it. Apparently, it cuts the play time in half.

(H/T - Purple Pawn)

Monday, March 16, 2009

Revolution! At New York Toy Fair

I just happened to see this post over at Phil Reed's blog. It seems to indicate that Revolution! went to New York last month. I had no idea. You can see a little bit of my game in this picture. Phil also mentions that they are now planning a larger release based on the positive response there. The only thing people didn't like was the cover, so that's being tweaked. I happen to like the cover, but we'll see how it turns out. One bit of disappointing news is that it looks like all this will push the release date back just a bit. I can't get any confirmation on that (probably because they don't know for sure themselves). Making board games is a complicated business. Delay is the rule, not the exception.

Friday, March 6, 2009

Interview with Eric Martin

Well, over email, that is. But he did post our "discussion" on BGN today. Just one more month to go until Revolution! makes it out into the world. Thanks for the preview, Eric!

Monday, February 23, 2009

Candyland Birthday

Yesterday we celebrated our youngest daughter's second birthday with the help of this amazing Candyland cake (compliments of a friend). I wouldn't have thought to mention this on my game blog, but a recent post on BGN convinced me. I've never heard of anyone applying quantum mechanics to a discussion of this simple child's game before, but there's a first for everything! Here's a snippet:

The astute reader will see where this is headed. Candyland
is an entirely predetermined game from the onset. Assuming no extra shuffles are necessary, perhaps by using three decks in the initial shuffle, once you pull that first card there is nothing you can do to change things. Your fate is sealed – you just don’t know where it will lead. This set-up differs from a game in which one rolls dice or shuffles cards several times during play, effects which subject players to completely random effects as the game progresses.

So now we see the confusion: How can the most random game possible also be the least random game possible?

A potential answer, perhaps, lies in quantum mechanics, specifically in the infamous Schroedinger’s cat analogy. For the uninitiated, here is the analogy: A cat exists with a cyanide capsule inside a sealed box. Every second the cat remains in there, there is a certain probability (p) the capsule will open, killing the cat instantly. When you open the box, will you find a dead cat or an alive cat? Was the cat dead or alive before you opened the box? The obvious answer upon opening the box is that there is a certain probability (P) that the cat has died in the given time, and a certain probability (1 – P) that the cat is still alive. Once you open the safe, you know for certain one way or another, an action called “collapsing the wavefunction” (for reasons I won’t get into here).

The interesting part comes from the state of the cat before opening the box. While no observers are around, the cat is said to be both dead and alive at the same time. This is, of course, a silly result, and it is often refuted with an easy claim that the quantum universe does not apply to a macroscopic one. (Half of all quantum effects cancel out once you are dealing with just two particles; a single mole is composed of 10^23 atoms, hence the cat is never both dead and alive.) But at the quantum level, this sort of thing does happen, this situation does exist.

The question here: Can we consider a theoretical random color spectrum with a given probability of turning up each turn as not macroscopic in nature and therefore applicable to quantum effects? Or is each card a macroscopic entity, with the information imprinted upon it being dependent upon the card itself, thereby leading to a nullification of any and all quantum effects? Is any possible quantum effect here largely canceled due to the number of cards necessary to play a complete game?

Wow, wasn't that fun? Now for some real fun. Here are my house rules for making Candyland a truly enjoyable family (not just little kid) experience:

Instead of using the deck of cards to move, deal out five card to each player and play from this hand of cards. If you play a red, move to the next red and so on. You may also choose to skip your turn and play a card on someone else, causing them to move backwards to the indicated color (or character). Now you have more decisions to make, instead of just the one (should I waste my time by playing this silly game or not?). Enjoy!